Research
Research

Before starting work on this project, I first needed to get an idea of what had already been produced in this field. I gathered a large number of books on physiology and neurophysiology, as well as a collection of medical 3D videos and animations, to serve as a visual reference and source of inspiration.
Several computer applications related to physiology and neuroanatomy already exist, such as: "Neuroanatomy, 3D-Stereoscopic Atlas of the Human Brain", "Interactive physiology", "Digital Anatomist: Interactive Brain Atlas", and "Mediaphys 3.0". These resources include highly educational and enriching videos or interactive 3D animations.
What struck me most in my research was the video collection from the TTC series "The Teaching Company", particularly "Understanding the Brain" by Jeanette Nordon. I recommend this series to anyone interested in knowing how the nervous system works. I also mention "Understanding the human body", "Biology: The Science of Life", and "Biology and the human behaviour".
Through these resources, I began to develop ideas on how to present my work to medical students and others in a way that is neither boring nor overly complicated.
I also spent a lot of time searching for training materials for multimedia creation and programming.
The web today is full of references, whether for medicine or computer science. Today, there is a strong chance of accessing the content of medical books on Google Books in particular, which I have used constantly. We have at our disposal a vast number of tutorial videos on how to use software or how to lead a project of this kind in general.